Early Access Review
Well done Tripwire, you have clearly proven that you should've stayed as a modding team rather than evolve into a shitheap corporation with microtransactions and tiny maps that prove they only had one thing in mind when developing Killing Floor 2, Consoles.
I can't believe I fell for the hype. All Tripwire had to do to make this game great was copy paste all their community made maps from the original plus all the classes, and then create 2 extra classes in this case "Gunslinger" + another class which I'll just make up suddenly "Zedgeist" Half human, half zed, uses abilities instead of guns, controls zeds. Seriously Tripwire, what is this? "Free updates" when the game is still in early access, I'm pretty sure you're meant to take it out of early access first.
Let's get serious but:
+ Nvidia Flex System, Fluid and Gut physics galore
+ Redesigned zeds look decent
+ New game engine
+ Full reload animations
- Small "console sized" maps
- no more trader shop with physical trader, just random pods around the map that cycle
- new perk system isn't really that amazing
- slow development
- "free updates" for an early access game
Tripwire really tried making this game appealing to the eye rather than what made the game fun in the first place. Cool the guns are animated at 120 frames per second so when you go into zed time you can see all the bits jiggle on the gun. But is the game itself fun? sure for about 10 minutes at a time, coming from the old killing floor I feel like they had so much potential but they just wasted it on this new engine.
A year and a half later after being on early access, killing floor 2 has accomplished:
- 1 new class
- 2 new maps, I wouldn't call farmhouse a map but whatever.
- PVP with Human vs Zeds
Let's talk about that actually the PVP, you see the idea is great! GOOD JOB TRIPWIRE! But you forgot one thing, there's no point being on the zed team. There's no class system for the zeds so you don't get rank 5 fleshpound or whatever, you don't get anything, oh wait, sorry, my apologies, you get a % chance of a gear item dropping for the human team, oh and did I mention that if you do manage to get one of those items they cost money to get a key to open them?
This is great, seriously, Tripwire literally killed themselves by turning into the smallest ♥♥♥♥♥est company and doing all the big risky moves a big company can do, but something as small as Tripwire no. You can't hire a marketting team for your Early Access game tripwire, you have to FINISH IT FIRST.
AND IF IT'S FINISHED,
TAKE IT OUT OF ♥♥♥♥ING EARLY ACCESS.
1/10 kept me amused for a solid ♥♥♥♥ing day and then some.
I'm actually amused, watching games turn from what they were: an escape from life, ideas of imaginations and fun. Then to watch them roll into this new age of corporation owned games: maximum profits for little amount of effort.