Medieval Engineers - Digital Deluxe EditionSupport the developers by getting bonus digital content. The Deluxe edition includes the standard Medieval Engineers Early Access game plus the game’s Digital Soundtrack.Steam WorkshopShare your creations with the Community (upload and download worlds)About the GameMedieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining. The game is inspired by real medieval technology and the way people built architectural works and mechanical equipment using medieval technology.
Medieval Engineers strives to follow the laws of physics and history and doesn't use any technologies that were not available in the 5th to 15th centuries. Medieval Engineers concentrates on construction aspects, but can be played as an action game too. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Medieval Engineers shouldn’t be about troops; it should be about the machinery you build. Medieval Engineers is the second “engineering” game developed by Keen Software House.
The first one is Space Engineers, which sold over 1 million copies in its first year and is still a bestseller.Early Access Game modes - Creative - unlimited resources, instant building, invulnerability, levitation - Survival - this mode is work-in-progress and only death/respawn has been implemented Single-player Multiplayer - alpha version (not final) - Creative and survival mode with your friends - Cooperative: build together with your friends, protect your castles/cities from barbarian raids - Competitive: battle against other players - Privacy customization: offline, private, friends only, public - Max 16 players (this may increase in the future) Dedicated servers - players can connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluid multiplayer performance with less lag Barbarians - first prototype of enemy AI First-person & Third-person Voxel hand – shape the terrain and its material (right now only creative mode voxel hand is implemented) Block types: - Small: 0.25 meter (25 centimeters) - Large: 2.5 meters - Dynamic: can be used to construct carriages and machinery that is supposed to be moved around - Static: immovable and connected to earth; if a heavy load breaks its structural integrity it cracks and unsupported parts become dynamic Building blocks: stone walls (various shapes - from blocky to rounded), wooden walls and flooring, roofs (ceramic, thatched, hay), power source blocks (manual human labor), stored energy blocks (torsion spring), leverages, weights, swings, ropes, wooden beams of various length and shape… More will be added in future! Realistic physics – structural integrity, destructible objects (everything: from blocks to terrain), real proportions, volume, mass, storage capacity, integrity Steam Workshop – share your creations with the Community Modding - world files, 3D models, textures, shaders, API (scripting in-game objects in C#) 32-bit & 64-bit – 64-bit version expands the amount of objects and blocks (almost unlimited) and terrain World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings NOT IMPLEMENTED YET Mechanical blocks: rotors, transmissions, transitions Wind power source block Building blocks: torches and other sources of artificial light, flags.
.. More will be added in the future! More to be added later Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.medievalengineers.
com/features.htmlPerformance Notes Medieval Engineers is in development and undergoing frequent optimizations. The performance will get better. The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.
Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience..
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|Game Update||Release Date||Patch Notes|
|Game Update||Release Date||Patch Notes|
|Medieval Devblog #001||We've just released the first Medieval Engineers devblog! Check it out! http://www.medievalengineers.com/wp-content/uploads/2017/03/ME-LOGO-BLOG.png http://news.medievalengineers.com/medieval-message-001/|
|Update 0.4.13 - Can You Hear Me Now?||Hello, Engineers! This week is light on the fixes, mostly aimed at making the life of modders better. Next week we've got some really cool stuff coming up. One of the fixes this week has to do with how audio is used. Please be aware that certain mods may suddenly be silent now, mod authors will have to update their mods. Other fixes include palisade names and icons, equipping items from your inventory in creative mode, and a crash when an animation has only events. Finally, next week Monday we'll have a Medieval Engineers stream on the official Keen Software House Twitch channel at 19:00 CET! ...|
|Update 0.4.12 - It's Not A Buck, It's A Feature!||Hello, Engineers! This week we are adding more life to the planet with the introduction of the buck. The buck is the male counterpart of our doe, completing the set of deer on our planet. You can hunt the buck for his antlers to use as a decoration. We also updated the crafting table, it now looks more like a crafting table. The old table is still available as a Simple Table. Finally, we made building a little easier with the wooden mallet, we felt that it was a little too harsh. https://www.youtube.com/watch?v=aHDEXOIwMj8 Full list of new features and fixes: http://news.medievalengineers.com/...|