Early Access Review
Let me tell you the short story of Rust.
Day 1: Legacy - Rust is born! Fun game, solo players and small, 2-3 man groups have a chance against larger groups.
Day 2: Experimental/New Rust - Rust is reborn! Still fun (arguably), small groups got nerfed but still stand a chance.
Day 3: solo player nerf, clan buff
Day 4: solo player nerf, clan buff
Day 5: solo player nerf, clan buff
Day 6: solo player nerf, clan buff
Day 7: solo player nerf, clan buff
Day 8: solo player nerf, clan buff
Day 9: solo player nerf, clan buff
Day 10: solo player nerf, clan buff
Day 11: solo player nerf, clan buff
Day 12: solo player nerf, clan buff
Day 13: solo player nerf, clan buff
Day 14: solo player nerf, clan buff
Day 15: solo player nerf, clan buff
Day 16: solo player nerf, clan buff
Day 17: solo player nerf, clan buff
Day 18: solo player nerf, clan buff
Day 19: solo player nerf, clan buff
Day 20: solo player nerf, clan buff
etc. until:
Day X : solo players & small groups quit, big clans have nothing to do and are too scared to fight eachother, game dies.
Bye, Rust. It's been fun till you ♥♥♥♥ed it up. Over, and over, and over again.