Starbound - Huge winter update! The huge winter update is here! After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates. ***Universe and Worlds*** Sectors have been removed, so all stars are part of the same map Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game Added oceanic world types including tropical and arctic oceans, toxic and magma planets Added rare Barren and Asteroid worlds with no monsters for large scale building New biomes New surface and underground mini biomes Many changes to surface and underground terrain generation Improvements to background parallaxes and sky coloration ***Ships and Navigation*** Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled. Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards ***Outpost*** The universe now has a civilized hub containing shops, quests, and other services.
This is where players will find quests, missions, and ship upgrades which allow them to advance through the game Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game ***Missions*** At key points in the progression, players will unlock special Missions Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends! ***Novakids*** New playable race! Unique progression of craftable guns Unique progression of armor sets Unique progression of ship upgrades ***Tech*** Techs are now split into head, body, legs and suit slots, so you can equip up to four at once! Head techs provide various activated effects triggered using the tech hotkeys Body techs provide lateral movement abilities triggered by double tapping direction keys Leg techs provide vertical movement abilities triggered with the jump key Suit techs provide passive protection from specific environmental hazards New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs Many new techs ***Mining*** Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator Smashable rocks found rarely underground contain richer deposits of certain ores ***Combat*** Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged New weapon type staves! Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat A variety of staves can be crafted at the new Manipulator Table Beginning at Tier 5, armors are divided into three different progression paths with different stat balances Separator armors have high armor and low energy for melee weapon users Accelerator armors have a balance of armor and energy for ranged weapon users Manipulator armors have low armor and high energy for staff users Many new unique biome weapons More bows (and crossbows) for higher level hunting Many new thrown weapons of various tiers Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects ***Monsters*** New monster type: large flying monsters New monster type: large aquatic monsters Many improvements to monster AI Birds less of a menace ***Survival Mechanics*** Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below) New difficulty option to drop ores and other valuable materials on death ***Farming and Cooking*** New crops Hundreds of new cooking recipes Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects ***Bug Catching*** Bugs unique to each planet type now spawn across the universe Use the bug net to collect and display them! ***Wiring*** Most lights in game can now be wired More interactable switches More sensors, switches, and logic gates Fixed lots of usability bugs with wiring ***Other Content*** Many new status effects Many new costumes Many new biome furniture/object sets Many new block types Many (over 150) new underground microdungeons Many new toys and novelty items ***Performance Enhancements*** Tile rendering Liquid processing Many other optimizations ***Miscellaneous Improvements*** Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool New font Keybinding GUI Character deletion option ***Modding Features*** Items are now scriptable Status effects are now scriptable New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine Many new Lua API bindings ***Server Features*** Access to tile protection system, preventing modification of specific dungeon IDs Ability to set spawn point for a world Several other new admin commands rcon support About the GameIn Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe. You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples.
Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends! Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives. Key Features: 7 playable races A procedurally generated universe with unlimited procedurally generated planets All content available in online drop in/drop out co-op Generated dungeons full of unique enemies Randomly generated monsters Thousands of items A deep crafting system PVP gameplay Own and decorate your own Starship Develop your own home planet Menacing boss battles Procedurally generated guns and melee weapons Farming, hunting and survival mechanics Built from the ground up to support modding Ongoing free updates Multi-platform multiplayer What will you find?.
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|Game Update||Release Date||Patch Notes|
|Game Update||Release Date||Patch Notes|
|Starbound to revamp space travel in future update||When it's not working on its two new games, Starbound developer Chucklefish finds the time to update, well, Starbound, its spacey, science fiction sandbox game. True to that, a new post on the Chuckleblog sheds a bit of light on an upcoming patch that will revamp the way space travel works. You'll soon be able to fly freely around star systems in your little pixel spaceship, or in a bunch of new vehicles that will be added as part of the update. Here's a GIF that shows the work-in-progress system off (I do like how your craft appears to automatically orbit planets if you get clo...|
|Midweek Madness - Starbound, 33% Off||Save 33% on Starbound during this week's Midweek Madness*! Youve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe *Offer ends Friday at 10AM Pacific Time|
|Starbound 1.2.2 Changelog||Hey everyone! That unstable hotfix from last week is now a stable hotfix! Thank you to everyone who checked out the unstable branch and helped ensure we weren't releasing a hotbreak. Here's what we fixed: Fix a bug causing frequent save file corruption on Windows after power loss Fix generated monsters not using their special attacks Fix kill achievements not unlocking properly Fix several materials being erroneously tillable or tilling with the wrong tile mod Fix a dungeon piece in underwater Hylotl cities occasionally failing to place Fix a dungeon piece in ice vaults occasionally failing to...|