What is Envul AutoBan?
The AutoBan system is an automated moderator, configured by the server operator through a management system within the CBSM. Using the configurations available, the server operator is able to decide which elements they would like the AutoBan system to monitor and how aggressive it is - aswell as configure specific responses to defined in-game scenarios. Note: This function is experimental, and set to change without notice.
How does it work?
Using a Black Mark system that the Server Operator has control over, players who perform undesirable activities can be punished to varying magnitudes. The significance of this, is that the 'strictness' of the AutoBan system, is left to the server operator's discretion.
- illegal items - Provide a list of items and quantities to the AutoBan, and a specific punishment for the case at hand - and it will constantly check players inventories for these scenarios, and react as instructed. Can be used with a Warn Delay to allow users time to comply, and drop the items - to escape the impending and defined punishment.
- illegal items (warn) - When a user complies with the AutoBan, and discards the illegal items, you can still impose a penalty - to ensure the players do not take advantage of your Warn Delay
- illegal PVP - Impose additional punishments when a player engages in PvP, to limit the amount of damage they can do, before requiring a pardon from an admin.
- illegal words - Impose a punishment when any of your provided keywords or cursewords are mentioned in the game chat. Configurable Black Mark penalty.
- /autoban (/autoban info) - Displays the player's current number of Black Marks, and the server's configured limit before automated ban.
- When viewing the players profile on the CBSM as a server administrator / moderator, you will be able to review the number of Black Marks that the player has received, and why - as well as when.
- To pardon a user, the administrator can click to edit the player's number of Black Marks, and can leave a note on the player's profile, for other moderators of that server to review.
Invalid Item Stacks?
Unfortunately, the native alert provided by Alloc fixes, is not always reliable -- as it does not take into consideration stack size changes made through XML modifications. Additionally, failure to update the fixes after a game patch that modifies the game's default stacks - would create similar issue. For this reason (at this time), to monitor invalid item stacks, you will need to add commonly exploited items on an individual basis.