Note: This Mod was built on A15
NOTE 2: If you want to contact me to ask a question you should do so in the forum topic: Valmod Pack Forum Topic
because I do not typically check here.
This is a relatively large mod pack I've gradually created over time. It's mainly a collaboration of all my smaller mods placed together into one larger file. Those individual mods you can find here: Valmar's Mod Collection
The Valmod Pack comes in two different flavors. The Expansion
pack and The Overhaul
pack is meant to be viewed, as the name implies, as an expansion pack for the game. What this means is that it adds a bunch of new features to the game without dramatically changing the overall vanilla gameplay experience. Great if you're happy with 7DTD but just want to have more stuff to do.
pack adds the same items and content to the game as the expansion with the key difference being that unlike the expansion the overhaul, as the name implies overhauls some basic aspects of the game. Mainly the recipe system is considerably locked down compared to vanilla. The overhaul is intended for those who want a new experience from the game.
Starter Class System
Overhauled Progression Skill System
Locked Down Vanilla Recipe System
Expanded Cooking Recipes
Survivor Notes: Recipe Perks
Working Electric Lights
Craftable Working Ovens and Sinks
New Plant Farming
New Storage Containers
Weapon Silencers and Shotgun Chokes
New Weapons and Weapon Mods (Silencers, Shotgun Chokes, High Powered Scope)
New Ammo Types
New Armors and Clothes
Expanded Vanilla Recipes
Tranquilizer Gun and Darts
Hidden Doors and Drawbridges
Automatic Wall Building
More Dynamic Loot
Custom Icons for Modded Items/Blocks
How to Install
Right Click 7 Days To Die and select properties
Click the Local Files Tab
Click the Browse local files button.
Open the Valmod zip. Inside is a Data and Mods folder. Drag and drop these folders into the game's directory, overwriting when prompted.
When you start the game you will be given a Class Selection book and a Class Key note. With the Class Selection you able to craft/choose one of several classes. Search for “class” in the crafting menu to see the available options.
After you decide on a class you get a class briefcase that you then place on the ground and open either with your class key or by breaking it. This unlocks the case which then can be looted to get all the class-specific recipes along with a bundle of starting items related to the chosen class. Any class can learn any recipe - the class only determines what you start with.
Expanded Cooking Recipes
Now the bowl serves a purpose other than making decoration. All stew recipes now require a bowl of water instead of a jar of water and will return the bowl to you when you eat.
Food recipes will require bowls of water instead of bottled water.
Bowl's can be be used just like glass jars to gather water. Just like with the bottled water you'll have to boil the bowl of water to get a clean version before you can safely drink it or use it. (Bowl of Murky Water turns into Bowl of Water).
Boiled food now uses a bowl of water as the cooking tool instead of cooking pot.
Cornbread uses a bowl of water as the cooking tool instead of a cooking pot.
Empty cans now serve a purpose as you can now pour your stews into them to get canned variants that have no smell.
Pour your canned foods into bowls and warm them up for tasty wellness-providing variants.
Survivor Notes: Recipe Perks
You can find Survivor Notes on zombie loot and other various locations which can be read for skill points. You can also scrap recipe books you find in loot for survivor notes. These skill points can be used to unlock perks that unlock recipes or spent towards leveling your skills that will unlock more recipes.
Corpses you find around the world can drop survivor notes or survivor combinations. This is a special item that can be used to unlock the Locked Survivor's Briefcase that is hidden in special loot containers called "Suspicious Stump". To unlock the briefcase after you have found it merely place it on the ground and "Upgrade" it with the Survivor's Combination.
Craftable Working Electric Lights
All the electric lights in the game have been made craftable by the player. To be able to craft these lights you will need to unlock the Electric Lights perk.
A key ingredient in all the electric lights is lightbulbs and electric wires. You can find lightbulbs in house loot or you can harvest them from lights by breaking them with your hands. The streetlight requires a headlight and now destroying any streetlight can drop a headlight - as long as you destroy it directly and not by fall damage.
You can craft these within the Artisan Decor Station using a electric toolkit as a tool.
There is a catch: Sometimes when you place them they will not light up. When this happens just pick it back up (you can pick them all up like candles/torches) and place them again. Repeat until the light toggles. After they turn on they should remain on.
You can now farm new plants including:
Yucca, aloe, chrysanthemum flowers, apple trees, Leek, Wheat, Grapes and Hops.
If you harvest a plant with your bare hands by punching it instead of using the E key it will replant itself automatically.
New Weapons and Tools
The following weapons and tools have been added to the game:
Sniper High-Powered Scoped
Tranquilizer Gun and Darts**
*The original hunting rifle now has a five magazine size before needing to reload. The bolt variant is a single-shot rifle but has a scope. The recipe for this is included in the vanilla hunting rifle schematic.
**You can find tranquilizer guns in loot now. You can use it to shoot Healing Darts, Infection Darts and Chemical Darts. Healing darts heal the target and infection darts give them stage 1 infection. The chemical darts act as a form of acid that burns the target.
You can craft healing darts using Healing Agent and Syringe. Infection darts require infected blood which you can get by using a syringe on one of corpse loot blocks you find scattered around. Chemical darts are crafted with a beaker in the campfire.
New Ammo Types
All the guns now have alternative ammo types that you can use. You unlock these by investing to perk level 2 in the relevant ammo perk.
New ammo includes:
9mm, 10mm, 762mm Hollow Point Rounds - The most damaging of rounds.
9mm, 10mm, 762mm Incendiary Rounds - These rounds deal a little extra damage and can set the enemy on fire.
Blunderbuss Shredder Ammo - Deals more damage and causes bleeding.
Incendiary Shell - Shotgun shells that set the enemy on fire.
Loki Shells – Shotgun shells similar to the incendiary shell.
Siege Shell - Shotgun shells that deal relatively little damage to enemies but a lot to blocks.
Crafting ammo also requires specific shell casings. Such as 9mm Casing or Shotgun Shell Casing.
Note: There is a bug where the gun will not accurately display the correct damage the gun deals when you swap ammo. Do not worry, this is just a visual bug.
There are a few new workstations added to the game.
Armory – This workstation is required for crafting armors. Each tier of armor requires a different tool in the workbench to craft. Cloth and animal hide require a sewing kit, leather requires a tanning rack and iron and steel armors require a welding torch.
Artisan Decor Station – This workbench is used for crafting various decorative recipes.
Note: To play on a server that has this mod the client will need to install the mod locally.
Games4Kickz Let's Play Series
Keep yourself in-the-loop for future updates by joining the Valmod Steam Group
Valmod EU Server Site Page