This mod changes the weapons and gameplay in Doom 4 (2016).Keep Reading Description
The weapons have more accuracy and damage. Enemies does not dropping the health and ammo when killed. Removed a "glory kills" (killing the enemies by hands). And more...(see description for details).
At aiming mode the spread does not changes;
A damage is twice more than single shotgun;
Increased damage (but it still less than heavy rifle);
Reduced spread at normal and aiming modes;
Reduced a spinning up time, after upgrading the spinning up time will be more reduced;
The damage is same as heavy rifle (in vanilla the chaingun damage 2 times less than heavy rifle);
At sniper mode a damage is same as at normal mode (in vanilla the sniper mode gives more than 2 times less damage than normal mode);
A damage from triple rocket shoot at auto-aiming mode is equal to damage of three single rocket shoots. A flash from triple rocket explode is 3 times powerful than flash from single rocket explode;
Increased the max ammo count which player can carry. Increased the ammo count which corresponding upgrade gives to player.
Enemies does not dropping the health and ammo when killed;
Player can take a "siphon grenade" in first game map near the "Gore nest". The "siphon grenade" is more effective than at vanilla game;
Removed a red glow screen covering when player have small health amount;
Removed a "glory kills" (killing the enemies by hands). Also removed a "glory kills" tutorial which appears in first game map;
Removed a player fist punching the upgrading bot when upgrading weapons.